Main Page
Revision as of 04:18, 22 November 2010 by Grampajohn (talk | contribs)
Contents
- 1 Welcome to the Power TAC project
- 2 Getting started as a Power TAC developer
- 3 Power TAC development policies
- 4 Game Design
- 5 Development Roadmap
- 6 Power TAC Architecture
- 7 Server Blueprints, Agent Blueprints
- 8 Roles and tasks
- 9 Team meetings
- 10 Analyses
- 11 Background Reading
- 12 Getting started with MediaWiki
Welcome to the Power TAC project
This space is for discussing and managing the development of the Power TAC competitive simulation. Please feel free to add material to existing pages, create new pages, and add your comments in the discussion pages. See our whitepaper for a reasonably detailed description of the Power TAC scenario.
Getting started as a Power TAC developer
- Find out how to set up a development environment and hook up to the various tools that we use to share and coordinate our work.
Power TAC development policies
- Coding standards, Definition of Done, testing, version tracking, release planning, etc.
Game Design
- Discussion and development of the details of the game design, as well as the research issues that need to be addressed by the game and its community.
Development Roadmap
- What needs to be done, by whom, in what order?
Power TAC Architecture
- Top-level architecture, documentation and Project Glossary.
- See also Server Architecture and Agent Architecture
Server Blueprints, Agent Blueprints
- Details on blueprints, intended to be linked from the launchpad server and demo agent sites.
Roles and tasks
- Who is working on what?
Team meetings
- Agendas and minutes from team meetings.
Analyses
- Discussion of analysis needs, and results of analyses.
Background Reading
- Links to papers and other resources to get up to speed in the energy trading domain.