Talk:Game Design

From powerwiki
Revision as of 04:22, 22 November 2010 by Grampajohn (talk | contribs) (Blueprints needed for each of the "Major Scenarios": new section)
Jump to: navigation, search

Sequence of days for timeline

I suggest that we think about the pattern of weekdays/weekends when deciding on which days to simulate. If we skip by a multiple of 7, then every day would be the same day of week; if we skip by 8, we would have a cycle of 5 weekdays and 2 weekend days. If we skip by 12, we would have a cycle of M-Sat-Th-Tu-Sun-Fri-W so weeks would alternate between 4 days and 3 days. Would it be better to just pre-select the days to get something consistent like 4-day weeks with one weekend day? Grampajohn 18:09, November 3, 2010 (UTC)

I do like the idea of having a consistent number of week days and weekends periodically. Skip by 8 seems like a good way to do this. The only drawback, compared to skipping by 12 days, is that we will only be able to simulate about 1.3 years instead of 2 years, so we may not capture seasonal dynamics as well. We could also skip by 15 and get the same 5+2 pattern and simulate a longer time overall. But, would only two days per month be too sparse a sample? PReddy 18:19, November 3, 2010 (UTC)
A cycle of 12,12,12,13,12,12,12,13,... gives you a 49-day cycle that could run FWMSFWMS...
Grampajohn 21:04, November 3, 2010 (UTC)

Blueprints needed for each of the "Major Scenarios"

Once we understand how the game progresses in enough detail to understand how the game works, we need to take each of the scenarios and detail them in enough technical detail to begin writing an implementation. As these are written, the scenarios need to link to the blueprints so we know they are done. Grampajohn 14:20, November 4, 2010 (UTC)