Talk:Game Design

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Revision as of 04:21, 22 November 2010 by Grampajohn (talk | contribs) (Created page with "== Sequence of days for timeline == I suggest that we think about the pattern of weekdays/weekends when deciding on which days to simulate. If we skip by a multiple of 7, then e...")
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Sequence of days for timeline

I suggest that we think about the pattern of weekdays/weekends when deciding on which days to simulate. If we skip by a multiple of 7, then every day would be the same day of week; if we skip by 8, we would have a cycle of 5 weekdays and 2 weekend days. If we skip by 12, we would have a cycle of M-Sat-Th-Tu-Sun-Fri-W so weeks would alternate between 4 days and 3 days. Would it be better to just pre-select the days to get something consistent like 4-day weeks with one weekend day? Grampajohn 18:09, November 3, 2010 (UTC)

I do like the idea of having a consistent number of week days and weekends periodically. Skip by 8 seems like a good way to do this. The only drawback, compared to skipping by 12 days, is that we will only be able to simulate about 1.3 years instead of 2 years, so we may not capture seasonal dynamics as well. We could also skip by 15 and get the same 5+2 pattern and simulate a longer time overall. But, would only two days per month be too sparse a sample? PReddy 18:19, November 3, 2010 (UTC)
A cycle of 12,12,12,13,12,12,12,13,... gives you a 49-day cycle that could run FWMSFWMS...
Grampajohn 21:04, November 3, 2010 (UTC)