Game Design

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Overview

Model elements

Broker

Responsible for building and operating a portfolio by offering tariffs, and for balancing the supply and demand within that portfolio by trading in the Wholesale Market and in the Balancing Market.

Distribution Utility and Accounting Service

The Distribution Utility (DU) models the regulated monopoly that owns and maintains the distribution infrastructure. In the context of Power TAC, it is a neutral third party, primarily responsible for balancing supply and demand in each timeslot. So if a Broker is unable to balance its portfolio, the DU does it, most likely through a balancing market mechanism. Because it controls the physical infrastructure, the DU is the party who is able to observe the actual energy use of the customers, and the actual power imports and exports through its coupling with the transmission infrastructure. Therefore, it also controls the accounting process by which customers and brokers are charged and paid.

Wholesale Market

Consists of a day-ahead market and a real-time (spot) market, which for the time being are treated as a single market. There are a number of market models in use, from a simple Continuous Double Auction (CDA) or Periodic Double Auction (PDA) to the more complex FERC structure used in much of North America, in which bids consist of piecewise-linear supply and demand curves. The CDA model is not workable within the Power TAC simulation, because of the time compression of the simulation and the variable latency of network-connected broker agents. Therefore, the market will operate as a PDA or Call market, clearing once per timeslot, with prices determined by the intersection of inferred supply and demand functions.

Tariff Market

Brokers offer tariff contracts to customers, which customers may accept or ignore. Tariffs may specify a number of conditions, including minimum contract duration, bonus or fee for subscribing, rates for production and consumption of power, etc. The Accounting services charges a fee to register a tariff and distribute it to customers.

Market Data Service

Provides historical data on production and consumption to Brokers, aggregated in various ways. Also provides actual production and consumption data on an hourly basis, at the end of each timeslot, for a Broker's existing tariff subscriptions. The packaging and delivery of actual data will likely be bundled with the Accounting service.

Tariff Customer

A small-scale customer, such as a household or small-to-medium business, may be net supplier or consumer. Most (or all) tariff customers are represented by population models in order to achieve reasonable scalability.

Contract Customer

A relatively large (compared to an individual Tariff customer) customer who wishes to negotiate an individual contract with a Broker for electric power service. May be a net supplier or a net consumer. Examples include large commercial and industrial facilities, and government entities.

Bank

Keeps accounts on behalf of the Brokers and the DU. Probably bundled with the Accounting service.

Simulation Timeline

Days and Dates

The game simulates interaction over several days spread across approximately two years. The exact number of days simulated is deliberately undefined to discourage the use of end-game or known-horizon strategies. However, participants can expect that the game will simulate approximately 60 days. Each simulated day represents a specific calendar date, and game time progresses by skipping days by 12, 12, 12, and 13 day intervals, using 4 of every 49 days and giving three weekdays and one weekend day in each "week".

For example, assume that the game is initialized with a start date of Jun 1, 2011. Then the sequence of days progresses as:

  1. Friday Jun 3, 2011 (simulation day 1)
  2. Wednesday Jun 15, 2011 (simulation day 2: add 12 days)
  3. Monday Jun 27, 2011 (simulation day 3: add 12 days)
  4. Saturday Jul 09, 2011 (simulation day 4: add 12 days)
  5. Friday Jul 22, 2011 (simulation day 5: add 13 days)
  6. ... and so on.

In other words, the date of the first simulation day is not known until the start of the game, but once that first date is known, the rest of the series can be computed deterministically. This is relevant because the underlying model in the game infrastructure attempts to simulate typical load and production levels for that date of a typical year and game participants may want to use that knowledge in their strategies.

Execution and Contracting

The game timeline is a sequence of days, with each day divided into 24 one-hour timeslots.


An Execution period defines the smallest timeslot for which prices can vary. During a given Execution period, the makeup of a Broker's portfolio of customers remains unchanged. In fact, the portfolio remains unchanged over the six Execution periods that correspond to a single Contracting period. In a given Contracting period, Brokers can submit tariffs to the Market Intelligence Service or cancel tariffs that they had previously submitted. During the last Execution period in a given Contracting period, the Market Intelligence Service computes a new allocation of Tariff Customers to Brokers based on the tariffs submitted by each Broker and the preferences of the Customers. Each Broker's share of the allocation is then communicated to that Broker by the game server before the start of the next Contracting and Execution periods. Note that Brokers can negotiate contracts with Contract Customers at any time.

Note: Given 5 seconds per Execution period and approximately 60 simulated days, the game can be expected to last approximately 2 hours in wall-clock time.

(JDcosta: Q: Is the Execution (shorter time interval) and the Contracting (relatively longer look-ahead time horizon) identifiable with the Real Time Dispatch (RTD) over 5-10 minute interval) and Real Time Commitment (RTC over a 1-3 hr ) in a Real Time (as well as a Day -Ahead scheduling optimized over hourly intervals over a 24 hr period ) Market operation of a market design referenced on (for example) page 1964 of the reading material assigned for today's meetup (Chow et al)? (except perhaps for convolution with a time contraction/dialation operator to adjust for the relative differences in the magnitudes of the time periods involved in the proposed Game Design and the Market Design presented in the paper) [http://class.ece.iastate.edu/ee458/Chow.pdf ]

(JEC) - moved this discussion to the talk page...

Major scenarios

Server start

The server is started by the Web App (locally or remotely). It is provided with the identies of the participating brokers as part of its configuration.

Local startup is provided for research and debugging purposes, remote startup for multi-server competition situations.

Initialization

  • Start the Repast simulation
  • Set up Repast model instances

Broker login

  • Brokers first login to the Web App.
    • In case a competition is open for participants, the Web App returns the competition server's URL. The broker then connects to the competition server.
    • In case a competition is already running, the Web App either tells a broker to wait and check back at a later time, or the Web App sets up a new competition server. For research and debugging scenarios, brokers may be allowed to ask the Web App to create a competition based on certain parameters defined by the broker.
  • Once the broker has the server's URL, it logs into the simulation server.

Game start

  • Once all brokers defined as part of the server configuration are connected, the game starts.
  • Initial endowment is computed and communicated to all brokers.
  • If brokers start with non-empty endowment, then
    • There is a "warm-up" period to allow brokers to predict supply and demand, and secure necessary commitments in the wholesale market.

Wholesale market trading

Energy may be bought and sold in an auction-based wholesale market at any time. Energy is traded in units of kWh for a given one-hour timeslot. At any given time, there are 23 timeslots open for trading, ranging from one hour ahead to 24 hours ahead of the current timeslot.

Submitting bids

Transparency

Tariff offerings

Contract negotiation

Execution

Primary activities during an execution timeslot include:

  • Price changes are communicated to Customers.
  • Customers retrieve Physical Environment conditions.
  • Customers determine actual usage and production for the current timeslot.
  • Accounting retrieves supply, demand, and balancing capacity data from Customers. The cost of using customer balancing capacity is determined by tariff terms. This data is treated as broker "bids" in the balancing market.
  • Accounting retrieves Broker positions for the current timeslot from Wholesale Market.
  • Accounting/DU determines price function for external balancing capacity from the most recent timeslot in the wholesale market (the spot market price function).
  • Accounting/DU enters the cost of running its own spinning reserves into the balancing market.
  • Accounting/DU clears the balancing market, thereby performing intra-Broker, inter-Broker, and external balancing. We assume that the market clearing results in using customer balancing capacity as long as it's financially better for the respective brokers than the cost of increasing or reducing imports and of DU balancing. Inter-broker balancing will be charged/credited at the price determined by the balancing market, until we allow brokers to make bilateral deals for mutual balancing.
  • Accounting runs resulting Bank transactions.
  • Accounting computes actual charges and credits for customers based on tariff terms and customer usage and production, runs resulting Bank transactions.
  • Brokers are notified of actual consumption and production, and use of customer balancing capacity, broken down by tariff.
  • Brokers adjust prices for customers with variable pricing. Updated prices may go into effect immediately, or be delayed, depending on tariff specification.

Winner determination

Game end

Research questions